Does red5 rtmp scale with cpu?

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Does red5 rtmp scale with cpu?

snacktime
We have our first flash game using red5 up and running.   The most
load we have put on a single server is 1200 connections, which seemed
to work ok with minimal lag.  1200 concurrent users translates into
about 200 remote method calls per second.  Anyone have experience with
scaling something similar?  I'm hoping red5 scales up with cpu.  Will
it?

Chris